
(additional images forcoming)
Installation
The presentation, which will consist of a tightly enclosed space constructed of concrete blocks.
Meant to mimic a crawlspace, the viewer must crawl through a ten foot tube into a small viewing room no higher than four feet. From here 1-2 people may view the piece, which will be projected onto the ceiling of the room, forcing to viewer to lie down and look up. The floor of the space will be filled with sand and smooth palm sized rocks will line the room to be caressed. Chalk drawings conducive to the pieces' theme will adorn the walls.
The crawlspace is the sanctuary where hypothetical child who is creating the experience of The Alligator Room may properly seclude his/herself to consider the problem at hand. The space must not simply be private, but untouchable. Taboos are being broken by considering the subject and an almost womb-like quality must be prevalent.
The piece itself will be presented as if the ceiling is a canvas where the viewer is entering the imagination-space of the child. Since the piece will most logically be presented on a DVD, the menu will consist of the light leaking in between the floorboards of the "ceiling". Once the piece begins, these lights will morph and dissolve as the imagination takes charge.
Influence
The a/v content of the piece will be based heavily upon my final project from last semester's Audio Design course, R-Complex Temple. That pieces provides an essential thematic base that I wish to remain intact throughout The Alligator Room, albeit simplistic for my current needs. While RCT touched on the surface of some of urges I'm studying, AR looks to reevaluate those urges in terms of the upper-brain function.
For this, I’ll be drawing heavily on examples from childhood art therapy to impress the simplicity in which a child can fully understand and contextualize actions that their elders refuse to recognize. The influence from these kind of examples will be stylistic, not content based.
A majority of the piece will be created in Isodora using Generators to produce the textural quality consistent will the child-theme.